Best items — top gear by class
What the veteran PSO community chases, and — the part no wiki can tell you — whether it exists on Delfino and how it drops here. Every "On Delfino" badge is pulled from the server's own drop table, so it's real for this server. For raw stats and full drop lists, use the item database; for what each enemy drops, the drop chart.
Heads-up: several of the very best items exist on Delfino but nothing currently drops them (marked in game, not a drop). Some of those are meant to be crafted; a few staples simply aren't obtainable yet. Ask an admin if you want drops added — the drop table is easy to tune.
How to read a weapon
Base stats matter, but on Blue Burst the special and the Hit % attribute define a weapon as much as its ATP:
- Hell — instantly kills non-boss enemies (best on fast, multi-target weapons).
- Berserk — biggest single-target burst, at the cost of your own HP.
- Charge — sustained damage scaled by ATP, spends meseta per hit.
- Spirit — damage at the cost of TP.
- Demon's — chops a % of the target's current HP (softening, not finishing).
- Arrest / Freeze — paralyse / freeze; premier crowd control (Frozen Shooter).
Hit % (accuracy) is the single most-wanted attribute on nearly every weapon — especially for androids and Rangers. Native / A.Beast / Machine / Dark % raise damage against that enemy family.
Hunter weapons
God-tier
| Item | Type | Why it's good | On Delfino |
|---|---|---|---|
| Dark Flow | Sword | Below 12.5% HP fires five heavy projectiles with infinite vertical range — 1,000+ each. The premier spawn-killer for high-ATP HUcast. | Crafted — crafted from Parasitic Gene "Flow" + a ground sword |
| Tsumikiri J-Sword | Sword | 100% ATA and a PB-draining special that hits everything around you — the best Hunter AoE. | Crafted — crafted from three cell/board pieces |
| Excalibur | Sword | High ATP and ATA with a Berserk special and a 3-target swing — the all-round beatstick. | Crafted — upgraded from Lavis Blade / cell |
Top tier
| Item | Type | Why it's good | On Delfino |
|---|---|---|---|
| Orotiagito | Katana | Fast, accurate time-attack sword upgraded from Agito. | Crafted — upgraded from Agito (Tekker quest) |
| Agito | Katana | The Agito line — fast, accurate multi-target melee (several dated variants). | 7/8 — Ep 2 Ultimate · Greennill · Hildeblue |
| Zanba | Sword | Spirit special, wide multi-target arc — a classic AoE clear sword. | 13/4096 — Ep 2 Ultimate · Bluefull · Sinow Zele |
| Red Sword | Sword | Multi-target; paralyses up to five enemies. | 13/4096 — Ep 1 Ultimate · Redria · Guil Shark |
| Daylight Scar | Saber | Berserk, multi-hit — a top 1-v-1 saber (Rangers use it as a melee panic button too). | 13/128 — Ep 4 Ultimate · Oran · Kondrieu |
| Slicer of Fanatic | Slicer | Demon's, multi-target — shreds groups' HP (non-Cast Hunters). | 1/256 — Ep 4 Ultimate · Bluefull · Girtablulu |
| Diska of Braveman | Slicer | Multi-target ranged clear; pairs with the Thirteen frame for a set bonus. | 7/8 — Ep 1 VeryHard · Redria · Al Rappy |
Notable by type
| Item | Type | Why it's good | On Delfino |
|---|---|---|---|
| Girasole | Double Saber | Hell double-saber — the standout of its type. | 5/2048 — Ep 2 Ultimate · Oran · Del Lily |
| Sange & Yasha | Katana | Fast, wide dual-blade AoE. | Crafted — combined from Sange + Yasha |
| Vjaya | Partisan | Charge special with an unusually high multiplier. | 7/8 — Ep 1 Hard · Bluefull · Hildeblue |
| Vivienne | Dagger | Female-only, TP-steal special. | 11/32 — Ep 4 Ultimate · Oran · Pazuzu Crater |
| God Hand | Knuckle | The best-known knuckle chase piece. | 7/256 — Ep 2 Ultimate · Skyly · Gal Gryphon |
Ranger weapons
God-tier / must-have
| Item | Type | Why it's good | On Delfino |
|---|---|---|---|
| Frozen Shooter | Shot | Freeze locks enemies in place — the single most important Ranger utility weapon. | 1/2 — Ep 1 Ultimate · Greennill · Hildeblue |
| Snow Queen | Shot | The upgraded Frozen Shooter — same freeze lockdown, stronger. | Crafted — upgraded from a Frozen Shooter |
| Heaven Striker | Handgun | Ranger-only auto-targeting burst at rifle range — one of the most prized rare handguns. | 13/128 — Ep 4 Ultimate · Bluefull · Kondrieu |
Top tier
| Item | Type | Why it's good | On Delfino |
|---|---|---|---|
| Spread Needle | Mechgun | Fast animation, paralysis special; at ~35%+ Hit it rivals a dedicated Arrest Needle. | 13/4096 — Ep 1 Ultimate · Greennill · La Dimenian |
| Baranz Launcher | Launcher | Long-range multi-target — more range and ATP than a Needle, hits ~5 enemies from safety. | 1/256 — Ep 1 Ultimate · Purplenum · Garanz |
| Yasminkov 2000H | Handgun | Very high ATA, reliable no-nonsense DPS — favourite of android Rangers. | 13/4096 — Ep 2 Ultimate · Greennill · So Dimenian |
| Yasminkov 3000R | Rifle | High-ATA rifle in the Yasminkov line. | 13/4096 — Ep 1 Ultimate · Greennill · Gillchic |
| Yasminkov 9000M | Mechgun | High-ATA mechgun — consistent workhorse DPS. | 13/4096 — Ep 1 Ultimate · Purplenum · Canane |
| Guld Milla | Mechgun | High ATA, consistent — combined from Guld + Milla. | Crafted — combined from Guld + Milla |
Notable / niche
| Item | Type | Why it's good | On Delfino |
|---|---|---|---|
| Dark Meteor | Shot | Wall-piercing wide wave, but low ATP and can't combo — chased for novelty more than power. | Crafted — crafted from Parasitic Gene "Flow" + a ground shot |
Force weapons
| Item | Type | Why it's good | On Delfino |
|---|---|---|---|
| Psycho Wand | Rod | The premier nuking rod: ~+30% tech damage and ~-50% TP cost, but each cast drains HP. | 5/1024 — Ep 1 Ultimate · Purplenum · Nar Lily |
| Glide Divine | Rod | Casts Lv3 Anti as its special and doubles Jellen & Zalure range just by being equipped — top support. | 13/128 — Ep 4 VeryHard · Greennill · Kondrieu |
| Striker of Chao | Cane | Doubles Shifta & Deband range — the buffing counterpart to Glide Divine. | 3/512 — Ep 2 Ultimate · Greennill · Gol Dragon |
| Mercurius Rod | Rod | Boosts Grants — top single-target nuke for Ep2 / dark enemies. | 3/512 — Ep 2 Ultimate · Pinkal · Gal Gryphon |
| Prophets of Motav | Rod | ~+20% tech power — the attainable alternative to Psycho Wand. | 13/131072 — Ep 1 Ultimate · Oran · Chaos Bringer |
| Summit Moon | Cane | Foie-family boost — a recommended Force cane. | In game, not a drop here |
| Club of Laconium | Cane | Direct power increase to specific techniques. | 7/256 — Ep 1 Hard · Bluefull · Migium |
Frames (armor)
On frames, slot count usually beats raw DFP — four unit slots matter more than a few hundred defense.
| Item | Type | Why it's good | On Delfino |
|---|---|---|---|
| Stink Frame | Frame | Low defense but commonly 4 slots — a classic cheap unit platform. | 7/256 — Ep 2 VeryHard · Greennill · Gi Gue |
| Guard Wave | Frame | High defense and slots — the "both" pick when you can get it. | 1/2 — Ep 1 Ultimate · Greennill · Al Rappy |
| Sacred Cloth | Frame | All-class, grants Paralysis immunity — strong general-purpose armor for Ultimate. | 1/2 — Ep 1 Ultimate · Purplenum · Al Rappy |
| Aura Field | Frame | The highest ordinary DFP/EVP you'll wear (slowly drains TP); often 0 slots. | 1/2 — Ep 2 Ultimate · Oran · Nar Lily |
| Celestial Armor | Frame | Best common (non-rare) frame for Hunters/Rangers. | 13/4096 — Ep 1 Ultimate · Redria · Claw |
Barriers (shields)
| Item | Type | Why it's good | On Delfino |
|---|---|---|---|
| Red Ring | Barrier | The consensus best barrier: +20 ATP/MST/ATA/LCK, HP & TP regen, strong resists. Best-in-slot for nearly every class. | 7/256 — Ep 1 Ultimate · Whitill · Dark Falz 2 |
| Safety Heart | Barrier | Enormous EVP + status resistance — the top evasion barrier and common Red Ring alternative. | 3/512 — Ep 2 Ultimate · Bluefull · Mericarol |
| Standstill Shield | Barrier | Excellent all-round Hunter defense. | 1/2 — Ep 2 Ultimate · Viridia · Nar Lily |
| Genpei | Barrier | High-evasion generalist, all-class. | 3/256 — Ep 2 Ultimate · Skyly · Sinow Berill |
| Gratia | Barrier | +30 ATA & +20% attack speed with Yasminkov weapons — best-in-class for gun Rangers. | 9/2048 — Ep 4 Ultimate · Viridia · Dorphon |
| Secret Gear | Barrier | Balanced resists; also a trade component. | 1/64 — Ep 1 Hard · Redria · Gillchic |
Units
Units win builds. ATA is the sleeper priority — missing wrecks DPS in Ultimate, so /Arm(s) + Adept are near-universal. A /Battle attack-speed unit is mandatory for melee.
| Item | Type | Why it's good | On Delfino |
|---|---|---|---|
| Heavenly/Battle | Unit | +40% attack speed — tops the /Battle line; mandatory for melee. | 11/32 — Ep 4 Ultimate · Bluefull · Del Rappy Crater |
| God/Battle | Unit | Attack speed — the attainable /Battle unit. | 11/32 — Ep 4 VeryHard · Skyly · Pazuzu Crater |
| Heavenly/Arms | Unit | +25 ATA — the top ATA unit for landing hits (androids, Rangers). | 3/2048 — Ep 4 Ultimate · Greennill · Boota |
| God/Arm | Unit | +15 ATA — the attainable ATA unit. | 7/8 — Ep 1 VeryHard · Skyly · Hildeblue |
| Adept | Unit | +10 all, +20 ATA, +6 resist, -25% technique cost — a near-universal staple. | 3/512 — Ep 2 Ultimate · Skyly · Ill Gill |
| V801 | Unit | Reduces technique cast/charge time — core Force unit. | 11/32 — Ep 4 Ultimate · Pinkal · Pazuzu Crater |
| V502 | Unit | +50% status-special & +100% instant-kill success — for Hell / auto-kill builds. | 7/16 — Ep 4 Ultimate · Whitill · Merissa Aa |
| Smartlink | Unit | Removes the gun accuracy penalty for Hunters & Forces (Rangers don't need it). | 5/2048 — Ep 4 Ultimate · Pinkal · Zu Crater |
| Centurion/Ability | Unit | +30 to all stats — the single best all-round stat unit here (only Centurion available on Delfino). | 13/128 — Ep 4 Ultimate · Viridia · Kondrieu |
| Heavenly/Mind | Unit | +45 MST — top technique-damage unit for Forces. | 11/32 — Ep 4 VeryHard · Pinkal · Dorphon Eclair |
| God/Power | Unit | +50 ATP — raw melee/ranged damage. | 7/8 — Ep 1 VeryHard · Viridia · Pouilly Slime |
| HP/Resurrection | Unit | Passive HP regen — cheap survival. | 3/256 — Ep 4 Ultimate · Redria · Dorphon |
| TP/Resurrection | Unit | Passive TP regen — popular on Forces. | 3/256 — Ep 4 Ultimate · Pinkal · Merissa Aa |
Quick loadouts (4 slots)
- Android Hunters (HUcast/HUcaseal): Heavenly/Battle + Heavenly/Arms + Adept + a survival unit. No TP units. Smartlink only with mechguns.
- Human/Newman Hunters: same core; Adept's tech-cost cut helps support casts.
- Rangers: ATA is king — Adept + God/Arm; V502 for Hell/gun builds; pair Gratia + Yasminkov. No Smartlink.
- Forces: V801 + Adept + Heavenly/Mind + TP/Resurrection; Smartlink if running a mechgun. Red Ring is still their best barrier.
Notes & caveats
- Nearly every "chase" item here is standard Blue Burst — including the Dark Flow/Meteor/Bridge trio, Psycho Wand, Glide Divine, Excalibur, Frozen Shooter, Heaven Striker and the Yasminkov line. Delfino's tables also include content often assumed Ephinea-only: Centurion/Ability, the Ep4 bosses (Kondrieu, Shambertin), Swordsman Lore, From the Depths and Proof of Sword-Saint.
- Only Lindcray and the rest of the Centurion line (Power/HP/etc.) are absent here — we have Centurion/Ability but not the others.
- Dark Meteor is rare but mediocre (low ATP, no combo) — unlike god-tier Dark Flow.
- Tiers and exact orderings are community consensus plus opinion; your build (class, android vs human, burst vs AoE vs support) shifts the picks.